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Posted - 2013.05.13 16:16:00 -
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DROOLS AT NAVY RAVEN. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.05.13 16:51:00 -
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Kagura Nikon wrote:Want to point to you RIse that the current Fleet phoon with PROJECTILES outdamages the tempest with projectiles. That is sad.. and I did not even factor in the better slot layout of the typhoon.
BOTH the normal and fleet tempest must be more dangerous for a ship with DOUBLE damage bonus. Currently it cannot outdamage the typhoon, maelestrom, Hyperion, Megatron, armageddon in basiccally ANY relevant range !
The tempest current layout + bonus combination is HORRIBLE! IT you insist on keepign it then it would need to gain at LEAST 100/125 drone bay to match what the typhoon do with 1 single bonus! I've given up on the Tempest. Seems set on making it a bigger, slower, more expensive BC.
I for one welcome our new Typhoon Overlords. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.05.13 17:18:00 -
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An extra mid and a whole lot more grid and fittings and you might succeed in stopping the tempest and fleet tempest from failing hard post odyessy. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.05.13 20:13:00 -
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MeBiatch wrote:Marlona Sky wrote:Navy Hyperion, Abaddon, Rokh and Maelstom - when? navy hype? loose the tank bonus replace with a rof bonus? (like a big Exequror navy issue) abaddon? more low slots? rokh? optimal range and rof bonus but also add more mid slots to make up for lost ehp from no resist bonus mael? damage bonus and falloff (make it a super alpha beast!) A 8/7/5 Maelstrom With Falloff and 7.5% damage bonus and I'll pretty much die a happy man. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.05.13 21:13:00 -
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FYI, the F-Tempest needs something like 4000 more power grid to be the armour equiv of the maelstrom, and that's before wanting to fit **** in your utility highs. Not that I care anymore, n-scorp, n-domi, n-phoon, n-raven. Waiting for the bombshell that will be the new price of all our shiney new toys. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.05.13 21:56:00 -
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Gabriel Karade wrote:Jonas Sukarala wrote: Mega ... make it a shield tanker 8-6-6 less drones
Kindly shut up, seriously.... infact, just stop posting. It was a crappy idea when you posted it in the T1 Battleship thread, it's still a crappy idea now. Go fly a Rokh if your have that much of a hard-on for a shield hybrid boat.  Or...
It kinda puts what some of us have said about the tempest in perspective.,,, Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.05.13 23:47:00 -
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Edit, seems like it's not on sisi right now after all... Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.05.14 00:54:00 -
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Would Navy Versions of the Hyperion, Maelstrom, Abaddon and Rokh be too much to ask for?
Navy Rokh 8/8/4 +200 CPU, 11k base shields Same similar bonuses to the Naga and probably the slowest of the battleships.
Navy Hyperion +8 Turrets (because) 8/5/7 7.5% damage bonus 7.5% rep bonus Large done and armour hitpoints 75mb drones
Fleet Maelstrom 8/7/5 7.5% Damage Bonus 7.5% Fall off bonus Attackship hp/speed stats
Navy Abaddon 7.5% Damage bonus Resist bonus 8/4/8 Massive increase to cap pool, armor hp and fittings 75mb drones
No idea whether the navy shaders already exist for those hulls - and with 3 weeks left to go... Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.05.14 08:44:00 -
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Doesn't anyone in general think the explosion velocity bonus should be a dual bonus that reduces signature resolution as well?
Compared to a tracking bonus, it's a bit weak imo. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.05.14 08:47:00 -
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Also, is anyone halt with the t1 or fleet tempest? Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
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Posted - 2013.05.14 09:06:00 -
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Kagura Nikon wrote:Pattern Clarc wrote:Doesn't anyone in general think the explosion velocity bonus should be a dual bonus that reduces signature resolution as well?
Compared to a tracking bonus, it's a bit weak imo. That would be the same as a trcking bonusthat also reduces signature of guns. The mechanics exist on both types of weapon systemes.. Explosion velocity bonus are not weak if the ship has a high enough base DPS. Just missiles are very hard to balance.. they get very weak very fast agaisnt fast moving targets... or they stay too powerful against slow targtets. It's mostly damage application vs smaller ships. Vs a cruiser, napocs will be doing almost all of its damage to anything orbiting out side of 25km. The precision missile raven on the other hand will be doing about a 1/3 with out painters or rigs. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.05.14 13:41:00 -
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The explosion radius and velocity bonus should be rolled into one for the navy raven tbh. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.05.14 22:00:00 -
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The Fleet Issue Typhoon is getting 9.6 turrets worth of damage, whilst the Fleet tempest gets 9.975 (Maelstrom 10) - that's before bonused cruise/torps and 125/200m3 drone bay. I'd cry nerf, but most of the ships are already at that level tbh. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.05.15 06:56:00 -
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Ersahi Kir wrote:CCP Rise wrote:Hey guys
I've been watching the thread closely, and I really want to post something because I would hate to think you feel ignored. The problem is, I'm really not sure what to tell you! The discussion here seems extremely passionate, but for almost every ship and topic there are people arguing both sides. I think overall thats a good sign, and I feel good about the ships as a whole.
There are a few common concerns and I'm going to keep watching and then have a talk with the rest of the balance team in a day or two about some possible adjustments.
Thanks for the discussion - I really appreciate seeing all the different perspectives. I just want to know who's arguing for the tempest fleet issue. I thought we had pretty much agreed that the tempest was a subpar ship that has a tiny niche between the typhoon fleet issue and the maelstrom. Unimpressive drone bay, tight when fitting 1400's, even with double bonused turrets doesn't put out impressive damage, it just seems uninspired. Find something this ship can do that sets it apart, we don't need a sub par armor maelstrom with utility highs that it can't fill without fitting mods. Honestly, if the typhoon fleet issue had more powergrid it would kick the tempest around the block in every role it could possibly fill and be more flexible to boot. Pretty much. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.05.15 08:59:00 -
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Caldari Prime Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.05.15 18:07:00 -
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Kane Fenris wrote:
i absolutely support you here. im frustrated reading 20 pages about wether CNR is now always better or just sometimes better than before, or whineing it isnt btter than a golem any more. if id ever heard anyone saying the new fleet pest is no longer batter than a vargur id be mad happy cause it would mean its somewhere on a level where you could actualy think of compareing those ships without beeing utterly drunk and high the same time.
    Drunk and high indeed. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.05.15 19:42:00 -
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Better than some proposals I guess, but that's actually a noticeable DPS drop from current and that much base tracking to 1400s may be a... problem.  Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.05.15 19:49:00 -
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Liang Nuren wrote:Well, yes I knew it was a significant base DPS drop. It's also a pretty substantial alpha increase and the tracking 'problem' was intentional. ;-)
-Liang Fall off is less game breaking, and that way we can have the appropriate number of slots. Either way, start with the t1 tempest first if your serious about a fix. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.05.15 20:07:00 -
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Trolly McForumalt wrote:Deerin wrote:
Pg looks too high for a 6 turret ship. TFI can fit almost everything without problems. Other than that it looks very decent. Maybe too decent. 9 turrets worth alpha is quite high..thouh pest is paying with loss of one lot in this case
It was a rhetorical post. It's a nerf (sorta). With the proposed change it went from 10 effective turrets to 9 effective turrets with better tracking. He was trying to prove a point about the CNR losing dps with the proposed bonus change. which is funny because he produced a more meaningful ship than the crap we have now.
/adds liang to the ignore list. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.05.20 08:52:00 -
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If neuts where that vital for pvp, people would fit them instead of dps. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
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Posted - 2013.05.20 09:11:00 -
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Kagura Nikon wrote:Neuts are useful, but not at thep price of tank And firepower. Also neutralizing is armageddon role now. You waste your time with any other ship if neutralizing is so important. That, and the fact that everyones gone passive because of remote reps and *neuts everywhere.* Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.05.31 11:27:00 -
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Malcanis wrote:Debora Tsung wrote:Malcanis wrote:I don't think you get what "tiercide" means. It means "death to tiers". Strange that You say that, as it feels like the Tiers just have been renamed. there's an Attack Tier, now, and a Combat Tier, and some third Tier whichs name I have forgotten right now... :/ EDIT: Oh wait, it's called roles now isn't it? Tiers are so yesterday... (o_o) Now I don't think you get what "tier" means. It implies a heirarchy. So which is best out of Attack and Combat? He has got a point tbh. Combat >>>> Attack.
Unless the combat battleships where a lot slower, the advantages they have in HP/tank and fittings effectively put them in a higher tier. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
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